![adding 3d to a photo blender adding 3d to a photo blender](https://new-cdn.80.lv/upload/post/1941/images/5d2c321f06936/contain_1200x630.png)
I guess one could delete those faces and fix up the mesh so that you don't get holes when you move around with the camera, but that's quite a bit of work. These areas correspond to those elongated faces that bridge the gap between objects at different depths. Note that even if the depth map is perfect, you still have to come up with a plan for the areas that become visible when the camera moves around. Of course, that mesh is fully editable and the 3d scene can be adjusted rather easily (I think) if the depth map was not super accurate to begin with. What's cool is that after you have applied the "Displace" modifier, the mesh that started as planar has now moved according to the depth map. I think that you can skip the creation of a new material and texture, go into "UV Editing", and just replace the depth map with the 2d image. Make sure the "Texture Coordinates" is set to "UV".Ĥ) Create a new material and texture (use the 2d image as the texture).Ħ) Switch to "UV Editing" screen (go into "Edit Mode") and use the 2d image for the mapping (instead of the depth map).ħ) Apply the "Displace" modifier so that the mesh is actually modified according to the depth map. The more you subdivide, the better the scene is gonna be but obviously, the slower things will become.ģ) Create a "Displace" modifier using the texture from the depth map. Remember that the darker the grayscale value is, the further away the pixel is.ġ) Load the depth map using "import images as planes".Ģ) Subdivide the mesh (in edit mode). A Blender expert I am not, so if there's a better way to do this, let me know! The black areas in the depth map correspond to pixels for which the depth is not known.
#ADDING 3D TO A PHOTO BLENDER HOW TO#
Size Scales the image up or down from its center.The video below shows how to load a 2d image and a depth map to render a 3d scene in Blender using the "Displace" modifier. Rotation Rotates the image around its center. Flip Vertically Swaps the image around, such that the top side is now on the bottom, and the bottom now on the top. Flip Horizontally Swaps the image around, such that the left side is now on the right, and the right now on the left. (0.1 will offset it by 10% of the view width/height). In the camera view, this is measured relative to the camera bounds In orthographic views, this is measured in the normal scene units. Positions the background image using these offsets.
![adding 3d to a photo blender adding 3d to a photo blender](https://i.all3dp.com/wp-content/uploads/2018/07/26141736/a-model-before-and-after-decimation-in-blender-blender-stack-exchange-180713.jpg)
Crop Scales the image up so that it fills the entire camera view,īut without altering the aspect ratio (some of the image will be cropped). Fit Scales the image down to fit inside the camera view without altering the aspect ratio. Stretch Forces the image dimensions to match the camera bounds (may alter the aspect ratio). Stretch/Fit/CropĬontrols how the image is placed in the camera view.
![adding 3d to a photo blender adding 3d to a photo blender](https://docs.blender.org/manual/en/dev/_images/modeling_meshes_primitives_all.png)
Front/Back Choose whether the image is shown behind all objects, or in front of everything.
![adding 3d to a photo blender adding 3d to a photo blender](https://media.sketchfab.com/models/927a9c8c8add4668add8a8a92a70d16f/thumbnails/59bf96d867bd4d0089a3e966c4231978/3c3172caac964291b30b5d8666a918ad.jpeg)
Opacity Controls the transparency of the background image.
#ADDING 3D TO A PHOTO BLENDER MOVIE#
Movie Clip Use one of the Movie Clip data-blocks. Image Use an external image, image sequence, video file or generated texture. This is helpful when you have several reference images from different views (e.g. Axis Choose which views the image is visible from.